In the end we ended up having to stop for time, but it was a GREAT time and I look forward to playing again and to see the other books in the series. Extremely easy for first time RPG players as you play yourself in whatever city you currently are. We live in Canada and here guns are not as easily accessible as the US Printed Game manual would think, but I like that. You have to LOOK for a gun. Dan talked this up, so we had to do it.
Items 1 - 50 of - The powers of the Sixth World want to control everything, keeping the. By conflict - could it ever end happily for this star-crossed couple? A gamebook is a work of fiction that allows the reader to participate in the story by making effective choices. The narrative branches along various paths through the use of numbered paragraphs or pages.
Gamebooks are sometimes informally called choose your own adventure books or CYOA, which is the title of one particular long and popular series by Bantam Books. Legally, Choose Your Own Adventure continues to be a trademark in current use. There are three types of gamebooks. The first is the branching-plot novel an example of this is the Choose Your Own Adventure series of gamebooks , which require the reader to make choices but are otherwise like a regular novel.
The second type is the role-playing game solitaire adventure an example of this is the Tunnels and Trolls series of gamebooks , which combines the branching-plot novel with the rules of a role-playing game, allowing the game to be played without a Gamemaster but requiring the purchase of separate manuals. The third type is the adventure gamebook examples of these are the Fighting Fantasy and Lone Wolf series of gamebooks , which combines the branching-plot novel with a simple role-playing system unique to the book or series.
In all gamebooks, the story is presented as a series of text sections. The game looks interesting and I'm intrigued, but the idea of playing as myself or anybody playing as themselves doesn't appeal at all. I haven't read the book yet, but I can't see how they'd "enforce" it. I think the takeaway is that you're a real person, and to expect the game to deal with that information in real-ish terms.
I just so happen to be a 5'4" Korean-American electrician from Philly today. Let's go. While the games main premise is you play as yourselves you absolutely do not have to. Want to make a Navy seal, scientist or anything you want go ahead. They do recommend that if one is playing a fictional character that either all the players do the same or agree on allowing it for one or two. I for one enjoy the premise. All my players made characters based on their current selves except one who made himself as he thought he was 20 years ago.
One thing also to keep in mind is you make a character based on your current self. In game you take up shooting or are getting exercise by running away so much and not always having food on hand you could translate that into features to improve your character.
People who have allergies well they are screwed ;. I would have to find out about how those affect you to properly judge how to run it. I don't have anyone who truly has many issues like that, mostly just glasses and the fact they can't see without them. I have the physical book, the rules are concise and sharp. This is a great narrative storygame about zombie survival, not a lot of 'crunch". Fans of FATE will see some familiar feeling rules for character feature and trauma consequences.
Im very happy with this game. I second this. We are only roughly 8 hours into the Apocalypse Night of the Meteor and the players have raided a grocery store for food, basic medication, collected a bunch of weapons one of my players was a hunter and collector of swords and they have a temporary shelter while they wind down off the adrenaline and try to figure out their next move.
You're selling me; how's the editing, usual FFG first print in the hard back? Or, will the errata be as many pages as the book and is the character sheet garbage like the ink waster 40, Deathwatch one? I only have the star wars books so i don't know how the other lines are for quality in that respect. I do find that this system leaves a lot to the gm for interpretation. In some ways that is nice but in a lot of ways it's leading to just more questions. Jamie S. Such a great game, the rules were really simple to get the hang of and it led to moments of comedy and terror.
We'll go and get more of these games for new experiences [ Jason W. The game is simple, yet elegant. Instead of using specialized dice, you use regular 6 sided dice.
There's some good iOS apps to simulate rolls, including Genius Dice, [ Charles U. The end has come The End of the World: Zombie Apocalypse is the first of four apocalyptic role-playing games from table-top veteran company Fantasy Flight Games. The first installment, Zombie Apocalypse, shows a very unique take on not just t [ Joshua H. I will admit I have not playe [ See All Ratings and Reviews.
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Core Rulebooks. Non-Core Books. Description Edit History. Publisher's blurb: Enter the end times with Zombie Apocalypse , the first book in The End of the World roleplaying line! More Information Edit History. Category: Language:. Linked Items. Meeple Monthly Issue 23 - Nov Game Weight: 2. Tags separate by space :. User Information. Add a copy to your collection Record information Record a play.
The End of the World: Zombie Apocalypse Average Rating: 7. Browse 6 Images » wrong image? Shimota Julio Serrano Christian N. Petersen Samuel R. Shimota Brian Schomburg John M. Holocausto Zombie Zombie Apocalypse. Publisher: Fantasy Flight Games. Year: Product Code: EW ISBN View Corrections Link Image.
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